Combining physical activities and mobile games to promote novel learning practices
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Combining physical activities and mobile games to promote novel learning practices. / Spikol, Daniel; Milrad, Marcelo.
In: Proceedings - 5th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, WMUTE 2008, 2008, p. 31-38.Research output: Contribution to journal › Conference article › Research
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TY - GEN
T1 - Combining physical activities and mobile games to promote novel learning practices
AU - Spikol, Daniel
AU - Milrad, Marcelo
PY - 2008
Y1 - 2008
N2 - Mobile outdoor games can be seen as fertile ground for conducting novel learning activities that involve children in different tasks including physical motion, problem solving, inquiry and collaboration; all those are activities that support different cognitive and social aspects of learning. Co-design and human centric design practices have been the focus of current research efforts in the field of educational technologies but not as prevalent in mobile games to support learning. In our current research we are exploring which design methods are appropriate for developing innovative ways of learning supported by mobile games. This paper presents all those aspects related to the design and implementation of a mobile game called Skattjakt (Treasure Hunt in Swedish). The outcome of our activities has provided us with valuable results that can help us to bridge the gap between learning in informal and formal settings. Moreover, we believe that involving children in the design process of mobile games may give us new insights regarding the nature of their learning practices while learning with games.
AB - Mobile outdoor games can be seen as fertile ground for conducting novel learning activities that involve children in different tasks including physical motion, problem solving, inquiry and collaboration; all those are activities that support different cognitive and social aspects of learning. Co-design and human centric design practices have been the focus of current research efforts in the field of educational technologies but not as prevalent in mobile games to support learning. In our current research we are exploring which design methods are appropriate for developing innovative ways of learning supported by mobile games. This paper presents all those aspects related to the design and implementation of a mobile game called Skattjakt (Treasure Hunt in Swedish). The outcome of our activities has provided us with valuable results that can help us to bridge the gap between learning in informal and formal settings. Moreover, we believe that involving children in the design process of mobile games may give us new insights regarding the nature of their learning practices while learning with games.
UR - http://www.scopus.com/inward/record.url?scp=50049100433&partnerID=8YFLogxK
U2 - 10.1109/WMUTE.2008.37
DO - 10.1109/WMUTE.2008.37
M3 - Conference article
AN - SCOPUS:50049100433
SP - 31
EP - 38
JO - Proceedings - 5th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, WMUTE 2008
JF - Proceedings - 5th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, WMUTE 2008
T2 - 5th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, WMUTE 2008
Y2 - 23 March 2008 through 26 March 2008
ER -
ID: 256264080