Lessons from designing geometry learning activities that combine mobile and 3D tools
Research output: Contribution to journal › Conference article › Research
Standard
Lessons from designing geometry learning activities that combine mobile and 3D tools. / Spikol, Daniel; Eliasson, Johan.
In: 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010: Mobile Social Media for Learning and Education in Formal and Informal Settings, 2010, p. 137-141.Research output: Contribution to journal › Conference article › Research
Harvard
APA
Vancouver
Author
Bibtex
}
RIS
TY - GEN
T1 - Lessons from designing geometry learning activities that combine mobile and 3D tools
AU - Spikol, Daniel
AU - Eliasson, Johan
PY - 2010
Y1 - 2010
N2 - The availability of low-cost and powerful mobile devices and 3D modeling and visualization tools provides new opportunities for bringing innovation into mathematics education. This paper reports on the findings from a mobile geometry project pilot for middle school students designed together with teachers that consisted of outdoors and indoors activities. The aim of the project has been to design and implement a prototype that combines mobile and 3D technologies that allow students to collaboratively, explore, and discuss geometrical concepts. The focus of this paper is to present and reflect on the lessons we have learned after experimenting with novel pedagogical activities that rely on mobile applications, 3D modeling and visualization to support learning in the field of geometry. Finding a balance between team goals and expectations while focusing on the learning activity flow can lead to more innovative solutions.
AB - The availability of low-cost and powerful mobile devices and 3D modeling and visualization tools provides new opportunities for bringing innovation into mathematics education. This paper reports on the findings from a mobile geometry project pilot for middle school students designed together with teachers that consisted of outdoors and indoors activities. The aim of the project has been to design and implement a prototype that combines mobile and 3D technologies that allow students to collaboratively, explore, and discuss geometrical concepts. The focus of this paper is to present and reflect on the lessons we have learned after experimenting with novel pedagogical activities that rely on mobile applications, 3D modeling and visualization to support learning in the field of geometry. Finding a balance between team goals and expectations while focusing on the learning activity flow can lead to more innovative solutions.
KW - Augmented reality
KW - CSCL
KW - Design-based research
KW - Mobile learning
UR - http://www.scopus.com/inward/record.url?scp=77954486829&partnerID=8YFLogxK
U2 - 10.1109/WMUTE.2010.44
DO - 10.1109/WMUTE.2010.44
M3 - Conference article
AN - SCOPUS:77954486829
SP - 137
EP - 141
JO - 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010: Mobile Social Media for Learning and Education in Formal and Informal Settings
JF - 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010: Mobile Social Media for Learning and Education in Formal and Informal Settings
T2 - 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2010
Y2 - 12 April 2010 through 16 April 2010
ER -
ID: 256263990