Talkoo: A new paradigm for physical computing at school
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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Talkoo : A new paradigm for physical computing at school. / Katterfeldt, Eva Sophie; Cuartielles, David; Spikol, Daniel; Ehrenberg, Nils.
Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children. Association for Computing Machinery, Inc., 2016. p. 512-517 (Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children).Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - Talkoo
T2 - 15th International Conference on Interaction Design and Children, IDC 2016
AU - Katterfeldt, Eva Sophie
AU - Cuartielles, David
AU - Spikol, Daniel
AU - Ehrenberg, Nils
PY - 2016/6/21
Y1 - 2016/6/21
N2 - Introducing physical computing into regular school classes is challenged by constraints of schedules and curricula structures, which do not allow for timeconsuming electronics prototyping. We present a novel approach to prototyping with physical computing components with the Arduino-based TALKOO kit: It comprises hardware modules, a visual IDE and prototyping material. Sensor and actuator modules are pluggable and do not require soldering and prior knowledge in electronics. The components have the ability to "talk" back to the visual IDE and to a learning analytics system. A new paradigm for visual programming maps physical modules onto virtual representations on screen making programming more intuitive. The TALKOO kit expands the field of application of physical computing for children in regular school contexts. Preliminary evaluation results show that children were able to build elaborative prototypes within an hour.
AB - Introducing physical computing into regular school classes is challenged by constraints of schedules and curricula structures, which do not allow for timeconsuming electronics prototyping. We present a novel approach to prototyping with physical computing components with the Arduino-based TALKOO kit: It comprises hardware modules, a visual IDE and prototyping material. Sensor and actuator modules are pluggable and do not require soldering and prior knowledge in electronics. The components have the ability to "talk" back to the visual IDE and to a learning analytics system. A new paradigm for visual programming maps physical modules onto virtual representations on screen making programming more intuitive. The TALKOO kit expands the field of application of physical computing for children in regular school contexts. Preliminary evaluation results show that children were able to build elaborative prototypes within an hour.
KW - Children
KW - Education
KW - Physical computing
KW - Visual programming
UR - http://www.scopus.com/inward/record.url?scp=84985994255&partnerID=8YFLogxK
U2 - 10.1145/2930674.2935990
DO - 10.1145/2930674.2935990
M3 - Article in proceedings
AN - SCOPUS:84985994255
T3 - Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children
SP - 512
EP - 517
BT - Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children
PB - Association for Computing Machinery, Inc.
Y2 - 21 June 2016 through 24 June 2016
ER -
ID: 256266459