Interactive Simulation of Rigid Body Dynamics in Computer Graphics
A comprehensive survey on interactive rigid body dynamics
Authors
Jan Bender, Kenny Erleben, and Jeff Trinkle
Abstract
Interactive rigid body simulation is an important part of many modern computer tools, which no authoring tool nor game engine can do without. Such high‐performance computer tools open up new possibilities for changing how designers, engineers, modelers, and animators work with their design problems. This paper is a self-contained state‐of‐the‐art report on the physics, the models, the numerical methods and the algorithms used in interactive rigid body simulation all of which have evolved and matured over the past 20 years. Furthermore, the paper communicates the mathematical and theoretical details in a pedagogical manner. This paper is not only a stake in the sand on what has been done, but it also seeks to give the reader deeper insights to help guide their future research.
CGF