Touch to play - Exploring touch-based mobile interaction with public displays
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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Touch to play - Exploring touch-based mobile interaction with public displays. / Broll, Gregor; Graebsch, Roman; Scherr, Maximilian; Boring, Sebastian; Holleis, Paul; Wagner, Matthias.
Proceedings - 3rd International Workshop on Near Field Communication, NFC 2011. 2011. p. 15-20 12.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - Touch to play - Exploring touch-based mobile interaction with public displays
AU - Broll, Gregor
AU - Graebsch, Roman
AU - Scherr, Maximilian
AU - Boring, Sebastian
AU - Holleis, Paul
AU - Wagner, Matthias
PY - 2011/5/12
Y1 - 2011/5/12
N2 - Mobile interactions with public displays are often indirect and not very convenient for multiple users at the same time. In this paper we use the physical, touch-based interaction with Near Field Communication (NFC) to investigate direct mobile interactions with public displays for multiple users. For that purpose, we adopt the Whack-a-Mole game for dynamic NFC-displays, which combine the physical interaction with NFC-tagged objects and the visual output capabilities of public displays. We show that a grid of NFC-tags can be used to implement direct mobile interaction with public displays in general and a highly interactive multiplayer game in particular. Our study shows that users appreciate this physical, NFC-based mobile interaction, although technical advances are still necessary in order to improve its recognition rate of about 70%. The study also indicates that users are willing to interact with large displays in public, but prefer private or semi-public places, where their interactions attract less attention.
AB - Mobile interactions with public displays are often indirect and not very convenient for multiple users at the same time. In this paper we use the physical, touch-based interaction with Near Field Communication (NFC) to investigate direct mobile interactions with public displays for multiple users. For that purpose, we adopt the Whack-a-Mole game for dynamic NFC-displays, which combine the physical interaction with NFC-tagged objects and the visual output capabilities of public displays. We show that a grid of NFC-tags can be used to implement direct mobile interaction with public displays in general and a highly interactive multiplayer game in particular. Our study shows that users appreciate this physical, NFC-based mobile interaction, although technical advances are still necessary in order to improve its recognition rate of about 70%. The study also indicates that users are willing to interact with large displays in public, but prefer private or semi-public places, where their interactions attract less attention.
KW - dynamic NFC-display
KW - evaluation
KW - game
KW - Near Field Communication
KW - NFC
KW - usability
UR - http://www.scopus.com/inward/record.url?scp=79955737663&partnerID=8YFLogxK
U2 - 10.1109/NFC.2011.20
DO - 10.1109/NFC.2011.20
M3 - Article in proceedings
AN - SCOPUS:79955737663
SN - 9780769543277
SP - 15
EP - 20
BT - Proceedings - 3rd International Workshop on Near Field Communication, NFC 2011
T2 - 3rd International Workshop on Near Field Communication, NFC 2011
Y2 - 22 February 2011 through 22 February 2011
ER -
ID: 214650449