Diffusion Based Photon Mapping

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Density estimation employed in multi-pass global illumination algorithms give cause to a trade-off problem between bias and noise. The problem is seen most evident as blurring of strong illumination features. In particular this blurring erodes fine structures and sharp lines prominent in caustics. To address this problem we introduce a novel photon mapping algorithm based on nonlinear anisotropic diffusion. Our algorithm adapts according to the structure of the photon map such that smoothing occurs along edges and structures and not across. In this way we preserve the important illumination features, while eliminating noise. We call our method diffusion based photon mapping.
Original languageEnglish
Title of host publicationProceeding of the First International conference on Computer Graphics -- Theory and Applications -- (GRAPP)
Publication date2006
Pages168-175
Publication statusPublished - 2006
EventInternational Conference on Computer Graphics Theory and Applications - , Portugal
Duration: 29 Nov 2010 → …
Conference number: 1

Conference

ConferenceInternational Conference on Computer Graphics Theory and Applications
Nummer1
LandPortugal
Periode29/11/2010 → …

ID: 4850992