SCI-FI: shape-changing interfaces, future interactions

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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SCI-FI : shape-changing interfaces, future interactions. / Troiano, Giovanni Maria; Tiab, John; Lim, Youn Kyung.

Proceedings of the 9th Nordic Conference on Human-Computer Interaction. Association for Computing Machinery, 2016. 45.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Troiano, GM, Tiab, J & Lim, YK 2016, SCI-FI: shape-changing interfaces, future interactions. in Proceedings of the 9th Nordic Conference on Human-Computer Interaction., 45, Association for Computing Machinery, 9th Nordic Conference on Human-Computer Interaction, Göteborg, Sweden, 23/10/2016. https://doi.org/10.1145/2971485.2971489

APA

Troiano, G. M., Tiab, J., & Lim, Y. K. (2016). SCI-FI: shape-changing interfaces, future interactions. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction [45] Association for Computing Machinery. https://doi.org/10.1145/2971485.2971489

Vancouver

Troiano GM, Tiab J, Lim YK. SCI-FI: shape-changing interfaces, future interactions. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction. Association for Computing Machinery. 2016. 45 https://doi.org/10.1145/2971485.2971489

Author

Troiano, Giovanni Maria ; Tiab, John ; Lim, Youn Kyung. / SCI-FI : shape-changing interfaces, future interactions. Proceedings of the 9th Nordic Conference on Human-Computer Interaction. Association for Computing Machinery, 2016.

Bibtex

@inproceedings{ffccd17276d441239b8bfeb7b241aa13,
title = "SCI-FI: shape-changing interfaces, future interactions",
abstract = "Shape-changing interfaces (SCI) are rapidly evolving and creating new interaction paradigms in human-computer interaction (HCI). However, empirical research in SCI is still bound to present technological limitations and existing prototypes can only show a limited number of potential applications for shape change. In this paper we attempt to broaden the pool of examples of what shape change may be good for by investigating SCI using Science Fiction (Sci-Fi) movies. We look at 340 Sci-Fi movies to identify instances of SCI and analyze their behavioral patterns and the context in which they are used. The result of our analysis presents four emerging behavioral patterns of shape change: (1) Reconfiguration, (2) Transformation, (3) Adaptation, and (4) Physicalization. We report a selection of SCI instances from Sci-Fi movies, which show how these behavioral patterns model functionalities of shape change and what they can do. Finally, we conclude by providing a discussion on how our results can inspire the design of SCI.",
keywords = "Interaction techniques, Science fiction., Shape-changing interfaces, User interfaces",
author = "Troiano, {Giovanni Maria} and John Tiab and Lim, {Youn Kyung}",
year = "2016",
doi = "10.1145/2971485.2971489",
language = "English",
booktitle = "Proceedings of the 9th Nordic Conference on Human-Computer Interaction",
publisher = "Association for Computing Machinery",
note = "null ; Conference date: 23-10-2016 Through 27-10-2016",

}

RIS

TY - GEN

T1 - SCI-FI

AU - Troiano, Giovanni Maria

AU - Tiab, John

AU - Lim, Youn Kyung

N1 - Conference code: 9

PY - 2016

Y1 - 2016

N2 - Shape-changing interfaces (SCI) are rapidly evolving and creating new interaction paradigms in human-computer interaction (HCI). However, empirical research in SCI is still bound to present technological limitations and existing prototypes can only show a limited number of potential applications for shape change. In this paper we attempt to broaden the pool of examples of what shape change may be good for by investigating SCI using Science Fiction (Sci-Fi) movies. We look at 340 Sci-Fi movies to identify instances of SCI and analyze their behavioral patterns and the context in which they are used. The result of our analysis presents four emerging behavioral patterns of shape change: (1) Reconfiguration, (2) Transformation, (3) Adaptation, and (4) Physicalization. We report a selection of SCI instances from Sci-Fi movies, which show how these behavioral patterns model functionalities of shape change and what they can do. Finally, we conclude by providing a discussion on how our results can inspire the design of SCI.

AB - Shape-changing interfaces (SCI) are rapidly evolving and creating new interaction paradigms in human-computer interaction (HCI). However, empirical research in SCI is still bound to present technological limitations and existing prototypes can only show a limited number of potential applications for shape change. In this paper we attempt to broaden the pool of examples of what shape change may be good for by investigating SCI using Science Fiction (Sci-Fi) movies. We look at 340 Sci-Fi movies to identify instances of SCI and analyze their behavioral patterns and the context in which they are used. The result of our analysis presents four emerging behavioral patterns of shape change: (1) Reconfiguration, (2) Transformation, (3) Adaptation, and (4) Physicalization. We report a selection of SCI instances from Sci-Fi movies, which show how these behavioral patterns model functionalities of shape change and what they can do. Finally, we conclude by providing a discussion on how our results can inspire the design of SCI.

KW - Interaction techniques

KW - Science fiction.

KW - Shape-changing interfaces

KW - User interfaces

UR - http://www.scopus.com/inward/record.url?scp=84997107981&partnerID=8YFLogxK

U2 - 10.1145/2971485.2971489

DO - 10.1145/2971485.2971489

M3 - Article in proceedings

AN - SCOPUS:84997107981

BT - Proceedings of the 9th Nordic Conference on Human-Computer Interaction

PB - Association for Computing Machinery

Y2 - 23 October 2016 through 27 October 2016

ER -

ID: 172099464