SCI-FI: shape-changing interfaces, future interactions
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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SCI-FI : shape-changing interfaces, future interactions. / Troiano, Giovanni Maria; Tiab, John; Lim, Youn Kyung.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction. Association for Computing Machinery, 2016. 45.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - SCI-FI
AU - Troiano, Giovanni Maria
AU - Tiab, John
AU - Lim, Youn Kyung
N1 - Conference code: 9
PY - 2016
Y1 - 2016
N2 - Shape-changing interfaces (SCI) are rapidly evolving and creating new interaction paradigms in human-computer interaction (HCI). However, empirical research in SCI is still bound to present technological limitations and existing prototypes can only show a limited number of potential applications for shape change. In this paper we attempt to broaden the pool of examples of what shape change may be good for by investigating SCI using Science Fiction (Sci-Fi) movies. We look at 340 Sci-Fi movies to identify instances of SCI and analyze their behavioral patterns and the context in which they are used. The result of our analysis presents four emerging behavioral patterns of shape change: (1) Reconfiguration, (2) Transformation, (3) Adaptation, and (4) Physicalization. We report a selection of SCI instances from Sci-Fi movies, which show how these behavioral patterns model functionalities of shape change and what they can do. Finally, we conclude by providing a discussion on how our results can inspire the design of SCI.
AB - Shape-changing interfaces (SCI) are rapidly evolving and creating new interaction paradigms in human-computer interaction (HCI). However, empirical research in SCI is still bound to present technological limitations and existing prototypes can only show a limited number of potential applications for shape change. In this paper we attempt to broaden the pool of examples of what shape change may be good for by investigating SCI using Science Fiction (Sci-Fi) movies. We look at 340 Sci-Fi movies to identify instances of SCI and analyze their behavioral patterns and the context in which they are used. The result of our analysis presents four emerging behavioral patterns of shape change: (1) Reconfiguration, (2) Transformation, (3) Adaptation, and (4) Physicalization. We report a selection of SCI instances from Sci-Fi movies, which show how these behavioral patterns model functionalities of shape change and what they can do. Finally, we conclude by providing a discussion on how our results can inspire the design of SCI.
KW - Interaction techniques
KW - Science fiction.
KW - Shape-changing interfaces
KW - User interfaces
UR - http://www.scopus.com/inward/record.url?scp=84997107981&partnerID=8YFLogxK
U2 - 10.1145/2971485.2971489
DO - 10.1145/2971485.2971489
M3 - Article in proceedings
AN - SCOPUS:84997107981
BT - Proceedings of the 9th Nordic Conference on Human-Computer Interaction
PB - Association for Computing Machinery
Y2 - 23 October 2016 through 27 October 2016
ER -
ID: 172099464