Diffusion Based Photon Mapping

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Standard

Diffusion Based Photon Mapping. / Schjøth, Lars; Fogh Olsen, Ole; Sporring, Jon.

Advances in Computer Graphics and Computer Vision: International conferences, VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006 : revised selected papers. ed. / José Braz; Alpesh Ranchordas; Helder Araújo; Joaquim Jorge. Berlin/Heidelberg : Springer, 2007. p. 109-122 (Communications in Computer and Information Science; No. 4).

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Harvard

Schjøth, L, Fogh Olsen, O & Sporring, J 2007, Diffusion Based Photon Mapping. in J Braz, A Ranchordas, H Araújo & J Jorge (eds), Advances in Computer Graphics and Computer Vision: International conferences, VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006 : revised selected papers. Springer, Berlin/Heidelberg, Communications in Computer and Information Science, no. 4, pp. 109-122.

APA

Schjøth, L., Fogh Olsen, O., & Sporring, J. (2007). Diffusion Based Photon Mapping. In J. Braz, A. Ranchordas, H. Araújo, & J. Jorge (Eds.), Advances in Computer Graphics and Computer Vision: International conferences, VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006 : revised selected papers (pp. 109-122). Springer. Communications in Computer and Information Science No. 4

Vancouver

Schjøth L, Fogh Olsen O, Sporring J. Diffusion Based Photon Mapping. In Braz J, Ranchordas A, Araújo H, Jorge J, editors, Advances in Computer Graphics and Computer Vision: International conferences, VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006 : revised selected papers. Berlin/Heidelberg: Springer. 2007. p. 109-122. (Communications in Computer and Information Science; No. 4).

Author

Schjøth, Lars ; Fogh Olsen, Ole ; Sporring, Jon. / Diffusion Based Photon Mapping. Advances in Computer Graphics and Computer Vision: International conferences, VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006 : revised selected papers. editor / José Braz ; Alpesh Ranchordas ; Helder Araújo ; Joaquim Jorge. Berlin/Heidelberg : Springer, 2007. pp. 109-122 (Communications in Computer and Information Science; No. 4).

Bibtex

@inbook{6aaaaa70af0111dcbee902004c4f4f50,
title = "Diffusion Based Photon Mapping",
abstract = "Density estimation employed in multi-pass global illumination algorithms give cause to a trade-off problem between bias and noise. The problem is seen most evident as blurring of strong illumination features. In particular this blurring erodes fine structures and sharp lines prominent in caustics. To address this problem we introduce a novel photon mapping algorithm based on nonlinear anisotropic diffusion. Our algorithm adapts according to the structure of the photon map such that smoothing occurs along edges and structures and not across. In this way we preserve the important illumination features, while eliminating noise. We call our method diffusion based photon mapping.",
author = "Lars Schj{\o}th and {Fogh Olsen}, Ole and Jon Sporring",
year = "2007",
language = "English",
isbn = "9783540752721",
series = "Communications in Computer and Information Science",
publisher = "Springer",
number = "4",
pages = "109--122",
editor = "Jos{\'e} Braz and Alpesh Ranchordas and Helder Ara{\'u}jo and Joaquim Jorge",
booktitle = "Advances in Computer Graphics and Computer Vision",
address = "Switzerland",

}

RIS

TY - CHAP

T1 - Diffusion Based Photon Mapping

AU - Schjøth, Lars

AU - Fogh Olsen, Ole

AU - Sporring, Jon

PY - 2007

Y1 - 2007

N2 - Density estimation employed in multi-pass global illumination algorithms give cause to a trade-off problem between bias and noise. The problem is seen most evident as blurring of strong illumination features. In particular this blurring erodes fine structures and sharp lines prominent in caustics. To address this problem we introduce a novel photon mapping algorithm based on nonlinear anisotropic diffusion. Our algorithm adapts according to the structure of the photon map such that smoothing occurs along edges and structures and not across. In this way we preserve the important illumination features, while eliminating noise. We call our method diffusion based photon mapping.

AB - Density estimation employed in multi-pass global illumination algorithms give cause to a trade-off problem between bias and noise. The problem is seen most evident as blurring of strong illumination features. In particular this blurring erodes fine structures and sharp lines prominent in caustics. To address this problem we introduce a novel photon mapping algorithm based on nonlinear anisotropic diffusion. Our algorithm adapts according to the structure of the photon map such that smoothing occurs along edges and structures and not across. In this way we preserve the important illumination features, while eliminating noise. We call our method diffusion based photon mapping.

M3 - Book chapter

SN - 9783540752721

T3 - Communications in Computer and Information Science

SP - 109

EP - 122

BT - Advances in Computer Graphics and Computer Vision

A2 - Braz, José

A2 - Ranchordas, Alpesh

A2 - Araújo, Helder

A2 - Jorge, Joaquim

PB - Springer

CY - Berlin/Heidelberg

ER -

ID: 1948733