Diffusion Based Photon Mapping

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Density estimation employed in multi-pass global illumination algorithms give cause to a trade-off problem between bias and noise. The problem is seen most evident as blurring of strong illumination features. In particular this blurring erodes fine structures and sharp lines prominent in caustics. To address this problem we introduce a novel photon mapping algorithm based on nonlinear anisotropic diffusion. Our algorithm adapts according to the structure of the photon map such that smoothing occurs along edges and structures and not across. In this way we preserve the important illumination features, while eliminating noise. We call our method diffusion based photon mapping.
Original languageEnglish
Title of host publicationAdvances in Computer Graphics and Computer Vision : International conferences, VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006 : revised selected papers
EditorsJosé Braz, Alpesh Ranchordas, Helder Araújo, Joaquim Jorge
Place of PublicationBerlin/Heidelberg
PublisherSpringer
Publication date2007
Pages109-122
ISBN (Print)9783540752721
ISBN (Electronic)9783540752745
Publication statusPublished - 2007
SeriesCommunications in Computer and Information Science
Number4
ISSN1865-0929

ID: 1948733