Digital sound de-localisation as a game mechanic for novel bodily play
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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Digital sound de-localisation as a game mechanic for novel bodily play. / Tiab, John; Rantakari, Juho; Halse, Mads Laurberg; Mitchell, Robb.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction. Association for Computing Machinery, 2016. 109.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - Digital sound de-localisation as a game mechanic for novel bodily play
AU - Tiab, John
AU - Rantakari, Juho
AU - Halse, Mads Laurberg
AU - Mitchell, Robb
N1 - Conference code: 9
PY - 2016
Y1 - 2016
N2 - This paper describes an exertion gameplay mechanic involving player's partial control of their opponent's sound localization abilities. We developed this concept through designing and testing "The Boy and The Wolf" game. In this game, we combined deprivation of sight with a positional disparity between player bodily movement and sound. This facilitated intense gameplay supporting player creativity and spectator engagement. We use our observations and analysis of our game to offer a set of lessons learnt for designing engaging bodily play using disparity between sound and movement. Moreover, we describe our intended future explorations of this area.
AB - This paper describes an exertion gameplay mechanic involving player's partial control of their opponent's sound localization abilities. We developed this concept through designing and testing "The Boy and The Wolf" game. In this game, we combined deprivation of sight with a positional disparity between player bodily movement and sound. This facilitated intense gameplay supporting player creativity and spectator engagement. We use our observations and analysis of our game to offer a set of lessons learnt for designing engaging bodily play using disparity between sound and movement. Moreover, we describe our intended future explorations of this area.
KW - Bodily Play
KW - Embodied Interactions
KW - Exertion Games
KW - Sensory Deprivation
KW - Sound-Mapping
KW - Spatial Hearing
UR - http://www.scopus.com/inward/record.url?scp=84997402892&partnerID=8YFLogxK
U2 - 10.1145/2971485.2996744
DO - 10.1145/2971485.2996744
M3 - Article in proceedings
AN - SCOPUS:84997402892
BT - Proceedings of the 9th Nordic Conference on Human-Computer Interaction
PB - Association for Computing Machinery
Y2 - 23 October 2016 through 27 October 2016
ER -
ID: 172099834