Staff – University of Copenhagen

Kenny Erleben

Kenny Erleben

Associate Professor

Member of:

Primary fields of research

Fundamental research in fields of computer simulation and computer graphics and applied research with related industry. Specific current focus areas are: Fundamental research in modeling and computing friction forces for applications in entertainment, digital prototype of mechanical systems, training systems and robotics, Rapid bio-mechanical modeling for medical applications, Simulation of soft robotics dynamics for control by artificial intelligence.

Teaching

Computer simulation, computer graphics and computer animation.

Current research

See iphys.wordpress.com for details

Selected publications

  1. Published

    Interactive simulation of rigid body dynamics in computer graphics

    Bender, J., Erleben, K. & Trinkle, J., 2014, In : Computer Graphics Forum. 33, 1, p. 246-270 25 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  2. Published

    Methodology for Assessing Mesh-Based Contact Point Methods

    Erleben, K., 2018, In : A C M Transactions on Graphics. 37, 3, 30 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  3. E-pub ahead of print

    Chunked Bounding Volume Hierarchies for fast digital prototyping using volumetric meshes

    Schmidtke, R. & Erleben, K., 2018, In : IEEE Transactions on Visualization and Computer Graphics. 14 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  4. Published

    Velocity-based shock propagation for multibody dynamics animation

    Erleben, K., 2007, In : ACM Transactions on Graphics. 26, 2, 20 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  5. Published

    Multiphase flow of immiscible fluids on unstructured moving meshes

    Misztal, M. K., Erleben, K., Bargteil, A., Fursund, J., Christensen, B. B., Bærentzen, J. A. & Bridson, R., 2014, In : I E E E Transactions on Visualization and Computer Graphics. 20, 1, p. 4-16 13 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  6. Published

    Rigid body contact problems using proximal operators

    Erleben, K., 2017, Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation. Association for Computing Machinery, 12 p. 13

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  7. Published

    Numerical methods for linear complementarity problems in physics-based animation

    Abel, S. M. N. & Erleben, K., 2015, Morgan & Claypool Publishers. 159 p. (Synthesis Lectures on Computer Graphics and Animation; No. 1, Vol. 7).

    Research output: Book/ReportCompendium/lecture notesEducation

  8. Published

    Inverse kinematics problems with exact Hessian matrices

    Erleben, K. & Andrews, S., 2017, Proceedings of the Tenth International Conference on Motion in Games. Association for Computing Machinery, 6 p. 14

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  9. Published

    Physics-based Animation

    Erleben, K., Sporring, J., Henriksen, K. & Dohlmann, H., 2005, Hingham, Mass.: Charles River Media. 817 p.

    Research output: Book/ReportBookResearchpeer-review

ID: 6466