Image Analysis, Computational Modelling and Geometry
2100 København Ø
I got my BS, MS and PhD from the Department of Computer Science at University Politehnica Bucharest. He previously worked in several game companies like EA, Havok, Crytek. At a base I am a software engineer specialized in real-time mechanical simulation.
Mihai finished his PhD in 2016 - the topic of research was unified simulation of rigid and deformable bodies using constraint-based methods like Position Based Dynamics (PBD).
The project leading to this application has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement No. 799001