Is Time on Smartphones Well Spent?
Research output: Contribution to journal › Journal article › Research › peer-review
Standard
Is Time on Smartphones Well Spent? / Rasmussen, Maria A.; Frydendahl, Julie O.; Mekler, Elisa D.; Hornbæk, Kasper.
In: Interacting with Computers, Vol. 33, No. 5, 2022, p. 522-536.Research output: Contribution to journal › Journal article › Research › peer-review
Harvard
APA
Vancouver
Author
Bibtex
}
RIS
TY - JOUR
T1 - Is Time on Smartphones Well Spent?
AU - Rasmussen, Maria A.
AU - Frydendahl, Julie O.
AU - Mekler, Elisa D.
AU - Hornbæk, Kasper
N1 - Publisher Copyright: © 2022 The Author(s). Published by Oxford University Press on behalf of The British Computer Society. All rights reserved.
PY - 2022
Y1 - 2022
N2 - The time we each spend using smartphones is increasing. So is the extent of discussions on whether that time is well spent and whether it results in positive experiences and ultimately improves well-being. However, research on this question rarely links the time spent on smartphones, the specific applications used, the motivation for using them and their effects on well-being. We had 70 participants compare experiences with a frequently used smartphone application and an occasionally used one. The participants used the Screen Time feature of the iPhone to select the applications and provided qualitative and quantitative data on their use of the applications. The findings show that the experience of pragmatic and hedonic value differs between the two application types, as does the experience of regret. The motivation for using the applications also in'uences whether the time is experienced as well spent. We use these findings to nuance the general discussion of smartphone usage and well-being.
AB - The time we each spend using smartphones is increasing. So is the extent of discussions on whether that time is well spent and whether it results in positive experiences and ultimately improves well-being. However, research on this question rarely links the time spent on smartphones, the specific applications used, the motivation for using them and their effects on well-being. We had 70 participants compare experiences with a frequently used smartphone application and an occasionally used one. The participants used the Screen Time feature of the iPhone to select the applications and provided qualitative and quantitative data on their use of the applications. The findings show that the experience of pragmatic and hedonic value differs between the two application types, as does the experience of regret. The motivation for using the applications also in'uences whether the time is experienced as well spent. We use these findings to nuance the general discussion of smartphone usage and well-being.
KW - smartphones
KW - user experience
KW - well-being
U2 - 10.1093/iwc/iwac003
DO - 10.1093/iwc/iwac003
M3 - Journal article
AN - SCOPUS:85143696893
VL - 33
SP - 522
EP - 536
JO - Interacting with Computers
JF - Interacting with Computers
SN - 0953-5438
IS - 5
ER -
ID: 344639380