Using Feedforward to Reveal Interaction Possibilities in Virtual Reality
Research output: Contribution to journal › Journal article › Research › peer-review
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Using Feedforward to Reveal Interaction Possibilities in Virtual Reality. / Muresan, Andreea; McIntosh, Jess; Hornbæk, Kasper.
In: ACM Transactions on Computer-Human Interaction, Vol. 30, No. 6, 82, 2023.Research output: Contribution to journal › Journal article › Research › peer-review
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TY - JOUR
T1 - Using Feedforward to Reveal Interaction Possibilities in Virtual Reality
AU - Muresan, Andreea
AU - McIntosh, Jess
AU - Hornbæk, Kasper
N1 - Publisher Copyright: © 2023 Copyright held by the owner/author(s).
PY - 2023
Y1 - 2023
N2 - In virtual reality (VR), interactions may fail when users encounter new, unknown, or unexpected objects. We propose using feedforward in VR to help users interact with objects by revealing how such objects work. Feedforward lets users know what to do and how to do it by showing the available actions and outcomes before an interaction. In this article, we first chart the design space of feedforward in VR and illustrate how to design feedforward for specific VR interactions. We discuss starting the feedforward, previewing actions and outcomes, and returning the virtual world to its state before the feedforward. Second, we implement three real-world VR applications to show how feedforward can be applied to multistep interactions, perceived interactivity, and discoverability. Third, we conduct an evaluation of the design space with 14 VR experts to understand its usefulness. Finally, we summarize the findings of our work on VR feedforward in 15 guidelines.
AB - In virtual reality (VR), interactions may fail when users encounter new, unknown, or unexpected objects. We propose using feedforward in VR to help users interact with objects by revealing how such objects work. Feedforward lets users know what to do and how to do it by showing the available actions and outcomes before an interaction. In this article, we first chart the design space of feedforward in VR and illustrate how to design feedforward for specific VR interactions. We discuss starting the feedforward, previewing actions and outcomes, and returning the virtual world to its state before the feedforward. Second, we implement three real-world VR applications to show how feedforward can be applied to multistep interactions, perceived interactivity, and discoverability. Third, we conduct an evaluation of the design space with 14 VR experts to understand its usefulness. Finally, we summarize the findings of our work on VR feedforward in 15 guidelines.
KW - feedforward
KW - Virtual reality
U2 - 10.1145/3603623
DO - 10.1145/3603623
M3 - Journal article
AN - SCOPUS:85176783146
VL - 30
JO - ACM Transactions on Computer-Human Interaction
JF - ACM Transactions on Computer-Human Interaction
SN - 1073-0516
IS - 6
M1 - 82
ER -
ID: 390398609