Using Feedforward to Reveal Interaction Possibilities in Virtual Reality

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Using Feedforward to Reveal Interaction Possibilities in Virtual Reality. / Muresan, Andreea; McIntosh, Jess; Hornbæk, Kasper.

In: ACM Transactions on Computer-Human Interaction, Vol. 30, No. 6, 82, 2023.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Muresan, A, McIntosh, J & Hornbæk, K 2023, 'Using Feedforward to Reveal Interaction Possibilities in Virtual Reality', ACM Transactions on Computer-Human Interaction, vol. 30, no. 6, 82. https://doi.org/10.1145/3603623

APA

Muresan, A., McIntosh, J., & Hornbæk, K. (2023). Using Feedforward to Reveal Interaction Possibilities in Virtual Reality. ACM Transactions on Computer-Human Interaction, 30(6), [82]. https://doi.org/10.1145/3603623

Vancouver

Muresan A, McIntosh J, Hornbæk K. Using Feedforward to Reveal Interaction Possibilities in Virtual Reality. ACM Transactions on Computer-Human Interaction. 2023;30(6). 82. https://doi.org/10.1145/3603623

Author

Muresan, Andreea ; McIntosh, Jess ; Hornbæk, Kasper. / Using Feedforward to Reveal Interaction Possibilities in Virtual Reality. In: ACM Transactions on Computer-Human Interaction. 2023 ; Vol. 30, No. 6.

Bibtex

@article{46d95791f0774f04a08afe57d2748184,
title = "Using Feedforward to Reveal Interaction Possibilities in Virtual Reality",
abstract = "In virtual reality (VR), interactions may fail when users encounter new, unknown, or unexpected objects. We propose using feedforward in VR to help users interact with objects by revealing how such objects work. Feedforward lets users know what to do and how to do it by showing the available actions and outcomes before an interaction. In this article, we first chart the design space of feedforward in VR and illustrate how to design feedforward for specific VR interactions. We discuss starting the feedforward, previewing actions and outcomes, and returning the virtual world to its state before the feedforward. Second, we implement three real-world VR applications to show how feedforward can be applied to multistep interactions, perceived interactivity, and discoverability. Third, we conduct an evaluation of the design space with 14 VR experts to understand its usefulness. Finally, we summarize the findings of our work on VR feedforward in 15 guidelines. ",
keywords = "feedforward, Virtual reality",
author = "Andreea Muresan and Jess McIntosh and Kasper Hornb{\ae}k",
note = "Publisher Copyright: {\textcopyright} 2023 Copyright held by the owner/author(s).",
year = "2023",
doi = "10.1145/3603623",
language = "English",
volume = "30",
journal = "ACM Transactions on Computer-Human Interaction",
issn = "1073-0516",
publisher = "Association for Computing Machinery, Inc.",
number = "6",

}

RIS

TY - JOUR

T1 - Using Feedforward to Reveal Interaction Possibilities in Virtual Reality

AU - Muresan, Andreea

AU - McIntosh, Jess

AU - Hornbæk, Kasper

N1 - Publisher Copyright: © 2023 Copyright held by the owner/author(s).

PY - 2023

Y1 - 2023

N2 - In virtual reality (VR), interactions may fail when users encounter new, unknown, or unexpected objects. We propose using feedforward in VR to help users interact with objects by revealing how such objects work. Feedforward lets users know what to do and how to do it by showing the available actions and outcomes before an interaction. In this article, we first chart the design space of feedforward in VR and illustrate how to design feedforward for specific VR interactions. We discuss starting the feedforward, previewing actions and outcomes, and returning the virtual world to its state before the feedforward. Second, we implement three real-world VR applications to show how feedforward can be applied to multistep interactions, perceived interactivity, and discoverability. Third, we conduct an evaluation of the design space with 14 VR experts to understand its usefulness. Finally, we summarize the findings of our work on VR feedforward in 15 guidelines.

AB - In virtual reality (VR), interactions may fail when users encounter new, unknown, or unexpected objects. We propose using feedforward in VR to help users interact with objects by revealing how such objects work. Feedforward lets users know what to do and how to do it by showing the available actions and outcomes before an interaction. In this article, we first chart the design space of feedforward in VR and illustrate how to design feedforward for specific VR interactions. We discuss starting the feedforward, previewing actions and outcomes, and returning the virtual world to its state before the feedforward. Second, we implement three real-world VR applications to show how feedforward can be applied to multistep interactions, perceived interactivity, and discoverability. Third, we conduct an evaluation of the design space with 14 VR experts to understand its usefulness. Finally, we summarize the findings of our work on VR feedforward in 15 guidelines.

KW - feedforward

KW - Virtual reality

U2 - 10.1145/3603623

DO - 10.1145/3603623

M3 - Journal article

AN - SCOPUS:85176783146

VL - 30

JO - ACM Transactions on Computer-Human Interaction

JF - ACM Transactions on Computer-Human Interaction

SN - 1073-0516

IS - 6

M1 - 82

ER -

ID: 390398609