The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality. / Plopski, Alexander; Hirzle, Teresa; Norouzi, Nahal; Qian, Long; Bruder, Gerd; Langlotz, Tobias.

In: ACM Computing Surveys, Vol. 55, No. 3, 53, 2023, p. 1-39.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Plopski, A, Hirzle, T, Norouzi, N, Qian, L, Bruder, G & Langlotz, T 2023, 'The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality', ACM Computing Surveys, vol. 55, no. 3, 53, pp. 1-39. https://doi.org/10.1145/3491207

APA

Plopski, A., Hirzle, T., Norouzi, N., Qian, L., Bruder, G., & Langlotz, T. (2023). The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality. ACM Computing Surveys, 55(3), 1-39. [53]. https://doi.org/10.1145/3491207

Vancouver

Plopski A, Hirzle T, Norouzi N, Qian L, Bruder G, Langlotz T. The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality. ACM Computing Surveys. 2023;55(3):1-39. 53. https://doi.org/10.1145/3491207

Author

Plopski, Alexander ; Hirzle, Teresa ; Norouzi, Nahal ; Qian, Long ; Bruder, Gerd ; Langlotz, Tobias. / The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality. In: ACM Computing Surveys. 2023 ; Vol. 55, No. 3. pp. 1-39.

Bibtex

@article{a105b9cf089448a69b9556a29789e7d0,
title = "The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality",
abstract = "With innovations in the field of gaze and eye tracking, a new concentration of research in the area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality (XR). Eye trackers are being used to explore novel forms of spatial human–computer interaction, to understand human attention and behavior, and to test expectations and human responses. In this article, we review gaze interaction and eye tracking research related to XR that has been published since 1985, which includes a total of 215 publications. We outline efforts to apply eye gaze for direct interaction with virtual content and design of attentive interfaces that adapt the presented content based on eye gaze behavior and discuss how eye gaze has been utilized to improve collaboration in XR. We outline trends and novel directions and discuss representative high-impact papers in detail.",
author = "Alexander Plopski and Teresa Hirzle and Nahal Norouzi and Long Qian and Gerd Bruder and Tobias Langlotz",
year = "2023",
doi = "10.1145/3491207",
language = "English",
volume = "55",
pages = "1--39",
journal = "ACM Computing Surveys",
issn = "0360-0300",
publisher = "Association for Computing Machinery, Inc.",
number = "3",

}

RIS

TY - JOUR

T1 - The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality

AU - Plopski, Alexander

AU - Hirzle, Teresa

AU - Norouzi, Nahal

AU - Qian, Long

AU - Bruder, Gerd

AU - Langlotz, Tobias

PY - 2023

Y1 - 2023

N2 - With innovations in the field of gaze and eye tracking, a new concentration of research in the area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality (XR). Eye trackers are being used to explore novel forms of spatial human–computer interaction, to understand human attention and behavior, and to test expectations and human responses. In this article, we review gaze interaction and eye tracking research related to XR that has been published since 1985, which includes a total of 215 publications. We outline efforts to apply eye gaze for direct interaction with virtual content and design of attentive interfaces that adapt the presented content based on eye gaze behavior and discuss how eye gaze has been utilized to improve collaboration in XR. We outline trends and novel directions and discuss representative high-impact papers in detail.

AB - With innovations in the field of gaze and eye tracking, a new concentration of research in the area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality (XR). Eye trackers are being used to explore novel forms of spatial human–computer interaction, to understand human attention and behavior, and to test expectations and human responses. In this article, we review gaze interaction and eye tracking research related to XR that has been published since 1985, which includes a total of 215 publications. We outline efforts to apply eye gaze for direct interaction with virtual content and design of attentive interfaces that adapt the presented content based on eye gaze behavior and discuss how eye gaze has been utilized to improve collaboration in XR. We outline trends and novel directions and discuss representative high-impact papers in detail.

U2 - 10.1145/3491207

DO - 10.1145/3491207

M3 - Journal article

VL - 55

SP - 1

EP - 39

JO - ACM Computing Surveys

JF - ACM Computing Surveys

SN - 0360-0300

IS - 3

M1 - 53

ER -

ID: 324502659