Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
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Tiles to Move : Investigating Tile-Based Locomotion for Virtual Reality. / Funke, Jana Franceska; Schikorr, Anja; Karaosmanoglu, Sukran; Hirzle, Teresa; Steinicke, Frank; Rukzio, Enrico.
In: Proceedings of the ACM on Human-Computer Interaction, Vol. 7, No. CHI PLAY, 3611060, 2023.Research output: Contribution to journal › Journal article › Research › peer-review
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TY - JOUR
T1 - Tiles to Move
T2 - Investigating Tile-Based Locomotion for Virtual Reality
AU - Funke, Jana Franceska
AU - Schikorr, Anja
AU - Karaosmanoglu, Sukran
AU - Hirzle, Teresa
AU - Steinicke, Frank
AU - Rukzio, Enrico
N1 - Publisher Copyright: © 2023 Owner/Author.
PY - 2023
Y1 - 2023
N2 - Tile-based locomotion (TBL) is a popular locomotion technique for computer, console, and board games. However, despite its simplicity and unconventional movement, the transfer of TBL to virtual reality (VR) as a game platform remains unexplored. To fill this gap, we introduce TBL for VR on the example of two techniques: a controller and a feet-based one. In a first user study, we evaluated the usability and acceptance of the techniques compared to teleportation and touchpad locomotion. In a second exploratory user study, we evaluated the user experience of both TBL techniques in a maze and a museum scenario. The findings show that both techniques provide enjoyment and acceptable usability by creating either a relaxing (controller-based) or a physically active (feet-based) solution. Finally, our results highlight that TBL techniques work particularly well for small, constrained spaces that allow users to focus on exploring details in the nearby environment (important for games) in contrast to large open spaces that require faster locomotion, like teleportation.
AB - Tile-based locomotion (TBL) is a popular locomotion technique for computer, console, and board games. However, despite its simplicity and unconventional movement, the transfer of TBL to virtual reality (VR) as a game platform remains unexplored. To fill this gap, we introduce TBL for VR on the example of two techniques: a controller and a feet-based one. In a first user study, we evaluated the usability and acceptance of the techniques compared to teleportation and touchpad locomotion. In a second exploratory user study, we evaluated the user experience of both TBL techniques in a maze and a museum scenario. The findings show that both techniques provide enjoyment and acceptable usability by creating either a relaxing (controller-based) or a physically active (feet-based) solution. Finally, our results highlight that TBL techniques work particularly well for small, constrained spaces that allow users to focus on exploring details in the nearby environment (important for games) in contrast to large open spaces that require faster locomotion, like teleportation.
KW - DancePad
KW - Grid-based movement
KW - Locomotion
KW - Tile-based movement
KW - Virtual Reality
U2 - 10.1145/3611060
DO - 10.1145/3611060
M3 - Journal article
AN - SCOPUS:85174424775
VL - 7
JO - Proceedings of the ACM on Human-Computer Interaction
JF - Proceedings of the ACM on Human-Computer Interaction
SN - 2573-0142
IS - CHI PLAY
M1 - 3611060
ER -
ID: 371028995