VR unseen gaze: inducing feeling of being stared at in virtual reality

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

VR unseen gaze : inducing feeling of being stared at in virtual reality. / Lee, Cheol Woo; Jeon, Seokhee; Hassan, Waseem; Kang, Hyeong Yeop.

In: Virtual Reality, Vol. 27, No. 2, 06.2023, p. 1529-1548.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Lee, CW, Jeon, S, Hassan, W & Kang, HY 2023, 'VR unseen gaze: inducing feeling of being stared at in virtual reality', Virtual Reality, vol. 27, no. 2, pp. 1529-1548. https://doi.org/10.1007/s10055-023-00751-w

APA

Lee, C. W., Jeon, S., Hassan, W., & Kang, H. Y. (2023). VR unseen gaze: inducing feeling of being stared at in virtual reality. Virtual Reality, 27(2), 1529-1548. https://doi.org/10.1007/s10055-023-00751-w

Vancouver

Lee CW, Jeon S, Hassan W, Kang HY. VR unseen gaze: inducing feeling of being stared at in virtual reality. Virtual Reality. 2023 Jun;27(2):1529-1548. https://doi.org/10.1007/s10055-023-00751-w

Author

Lee, Cheol Woo ; Jeon, Seokhee ; Hassan, Waseem ; Kang, Hyeong Yeop. / VR unseen gaze : inducing feeling of being stared at in virtual reality. In: Virtual Reality. 2023 ; Vol. 27, No. 2. pp. 1529-1548.

Bibtex

@article{72466b29637b4be6825f7f24f9c0be2e,
title = "VR unseen gaze: inducing feeling of being stared at in virtual reality",
abstract = "The main aim of this paper is to investigate a method that can induce a VR user{\textquoteright}s feeling of being stared at. Contrary to the previous method that directly informs users of unseen gaze with a voice and subtitles, the proposed method provides an indirect subtle stimulus to induce a feeling that they are being watched. Our study began with the observations reported by the previous studies that the feeling of being stared at appears to be highly correlated with hypervigilance, anxiety, and fear of ambient information around people. To clarify this further, we additionally conducted an online survey. Based on the results of the previous studies and our online survey, we defined two types of factors that may effectively induce the user to feel that they are watched: environmental factors (darkness, absence/presence of people, reddish color palette, and suspenseful background music) and stimulative factors (subtle changes in vision, subtle changes in sound, and feeling in the back of the neck). Afterward, two experiments were conducted for in-depth investigation of environmental and stimulative factors, respectively. The purpose was to find out what kinds of factors should be provided at what strength to induce the user{\textquoteright}s feeling of being watched among the defined factors. Lastly, an application test was performed to not only clarify the advantages and limitations of the proposed method but also propose design guidelines for future use. We expect that our study will serve as a cornerstone for providing a new type of VR experience that the feeling of being watched.",
keywords = "Feeling of being stared at, Scopaesthesia, Unseen gaze, User interfaces, Virtual reality",
author = "Lee, {Cheol Woo} and Seokhee Jeon and Waseem Hassan and Kang, {Hyeong Yeop}",
note = "Funding Information: This work was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education (NRF-2020R1F1A1076528). Publisher Copyright: {\textcopyright} 2023, The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature.",
year = "2023",
month = jun,
doi = "10.1007/s10055-023-00751-w",
language = "English",
volume = "27",
pages = "1529--1548",
journal = "Virtual Reality",
issn = "1359-4338",
publisher = "Springer London",
number = "2",

}

RIS

TY - JOUR

T1 - VR unseen gaze

T2 - inducing feeling of being stared at in virtual reality

AU - Lee, Cheol Woo

AU - Jeon, Seokhee

AU - Hassan, Waseem

AU - Kang, Hyeong Yeop

N1 - Funding Information: This work was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education (NRF-2020R1F1A1076528). Publisher Copyright: © 2023, The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature.

PY - 2023/6

Y1 - 2023/6

N2 - The main aim of this paper is to investigate a method that can induce a VR user’s feeling of being stared at. Contrary to the previous method that directly informs users of unseen gaze with a voice and subtitles, the proposed method provides an indirect subtle stimulus to induce a feeling that they are being watched. Our study began with the observations reported by the previous studies that the feeling of being stared at appears to be highly correlated with hypervigilance, anxiety, and fear of ambient information around people. To clarify this further, we additionally conducted an online survey. Based on the results of the previous studies and our online survey, we defined two types of factors that may effectively induce the user to feel that they are watched: environmental factors (darkness, absence/presence of people, reddish color palette, and suspenseful background music) and stimulative factors (subtle changes in vision, subtle changes in sound, and feeling in the back of the neck). Afterward, two experiments were conducted for in-depth investigation of environmental and stimulative factors, respectively. The purpose was to find out what kinds of factors should be provided at what strength to induce the user’s feeling of being watched among the defined factors. Lastly, an application test was performed to not only clarify the advantages and limitations of the proposed method but also propose design guidelines for future use. We expect that our study will serve as a cornerstone for providing a new type of VR experience that the feeling of being watched.

AB - The main aim of this paper is to investigate a method that can induce a VR user’s feeling of being stared at. Contrary to the previous method that directly informs users of unseen gaze with a voice and subtitles, the proposed method provides an indirect subtle stimulus to induce a feeling that they are being watched. Our study began with the observations reported by the previous studies that the feeling of being stared at appears to be highly correlated with hypervigilance, anxiety, and fear of ambient information around people. To clarify this further, we additionally conducted an online survey. Based on the results of the previous studies and our online survey, we defined two types of factors that may effectively induce the user to feel that they are watched: environmental factors (darkness, absence/presence of people, reddish color palette, and suspenseful background music) and stimulative factors (subtle changes in vision, subtle changes in sound, and feeling in the back of the neck). Afterward, two experiments were conducted for in-depth investigation of environmental and stimulative factors, respectively. The purpose was to find out what kinds of factors should be provided at what strength to induce the user’s feeling of being watched among the defined factors. Lastly, an application test was performed to not only clarify the advantages and limitations of the proposed method but also propose design guidelines for future use. We expect that our study will serve as a cornerstone for providing a new type of VR experience that the feeling of being watched.

KW - Feeling of being stared at

KW - Scopaesthesia

KW - Unseen gaze

KW - User interfaces

KW - Virtual reality

U2 - 10.1007/s10055-023-00751-w

DO - 10.1007/s10055-023-00751-w

M3 - Journal article

AN - SCOPUS:85146693855

VL - 27

SP - 1529

EP - 1548

JO - Virtual Reality

JF - Virtual Reality

SN - 1359-4338

IS - 2

ER -

ID: 388955347