Kenny Erleben

Kenny Erleben

Professor

Member of:

    Primary fields of research

    I do research in computer graphics and simulation. I apply my research mainly in the areas of biomechanical modeling of humans, simulation and control of robotics, physics engines for entertainment, and digital prototyping.

    Teaching

    Computer simulation, computer graphics and computer animation.

    Current research

    See https://erleben.github.io/ for details

    Selected publications

    1. Published

      Interactive simulation of rigid body dynamics in computer graphics

      Bender, J., Erleben, Kenny & Trinkle, J., 2014, In: Computer Graphics Forum. 33, 1, p. 246-270 25 p.

      Research output: Contribution to journalJournal articleResearchpeer-review

    2. Published

      Methodology for Assessing Mesh-Based Contact Point Methods

      Erleben, Kenny, Jul 2018, In: A C M Transactions on Graphics. 37, 3, 30 p.

      Research output: Contribution to journalJournal articleResearchpeer-review

    3. Published

      Velocity-based shock propagation for multibody dynamics animation

      Erleben, Kenny, 2007, In: ACM Transactions on Graphics. 26, 2, 20 p.

      Research output: Contribution to journalJournal articleResearchpeer-review

    4. Published

      Multiphase flow of immiscible fluids on unstructured moving meshes

      Misztal, M. K., Erleben, Kenny, Bargteil, A., Fursund, J., Christensen, B. B., Bærentzen, J. A. & Bridson, R., 2014, In: I E E E Transactions on Visualization and Computer Graphics. 20, 1, p. 4-16 13 p.

      Research output: Contribution to journalJournal articleResearchpeer-review

    5. Published

      Rigid body contact problems using proximal operators

      Erleben, Kenny, 2017, Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation. Association for Computing Machinery, 12 p. 13

      Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

    6. Published

      Numerical methods for linear complementarity problems in physics-based animation

      Abel, S. M. N. & Erleben, Kenny, 2015, Morgan & Claypool Publishers. 159 p. (Synthesis Lectures on Computer Graphics and Animation; No. 1, Vol. 7).

      Research output: Book/ReportCompendium/lecture notes

    7. Published

      Inverse kinematics problems with exact Hessian matrices

      Erleben, Kenny & Andrews, S., 2017, Proceedings of the Tenth International Conference on Motion in Games. Association for Computing Machinery, 6 p. 14

      Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

    8. Published

      Physics-based Animation

      Erleben, Kenny, Sporring, Jon, Henriksen, Knud & Dohlmann, H., 2005, Hingham, Mass.: Charles River Media. 817 p.

      Research output: Book/ReportBookpeer-review

    ID: 6466