ClipWidgets: 3D-printed Modular Tangible UI Extensions for Smartphones
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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Touchscreens provide a platform for adaptable and versatile user interfaces making them a popular choice for modern smart devices. However, touchscreens lack physicality. Existing solutions to add tangible user interfaces to smart devices often require complicated assembly or occlude part of the touchscreen. We propose ClipWidgets: 3D-printed modular tangible UI extensions for smartphones. ClipWidgets uses a conical mirror and a custom phone case to redirect the field of view of the rear camera of a smartphone to the phone's periphery. This allows the phone to optically sense input from modular passive 3D-printed widgets that are attached to the phone case. We developed three different widget types (button, dial and slider) that require minimal calibration and minimal assembly. To demonstrate the functionality of ClipWidgets we used it to prototype three different applications: a game controller, a music interface and an interactive graph tool.
Original language | English |
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Title of host publication | TEI 2022 - Proceedings of the 16th International Conference on Tangible, Embedded, and Embodied Interaction |
Publisher | Association for Computing Machinery, Inc. |
Publication date | 2022 |
Pages | 1-11 |
Article number | 3501314 |
ISBN (Electronic) | 9781450391474 |
DOIs | |
Publication status | Published - 2022 |
Event | 16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022 - Virtual, Online, Korea, Republic of Duration: 13 Feb 2022 → 16 Feb 2022 |
Conference
Conference | 16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022 |
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Land | Korea, Republic of |
By | Virtual, Online |
Periode | 13/02/2022 → 16/02/2022 |
Sponsor | ACM SIGCHI |
Series | ACM International Conference Proceeding Series |
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Bibliographical note
Publisher Copyright:
© 2022 Owner/Author.
- 3D printing, Mobile Computing, Prototyping, User Interfaces
Research areas
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