Immersive Cooperative Work Environments (CWE): Designing Human-Building Interaction in Virtual Reality

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Immersive Cooperative Work Environments (CWE) : Designing Human-Building Interaction in Virtual Reality. / Bjørn, Pernille; Wulff, Mark; Petræus, Mathias Schmidt; Møller, Naja Holten.

In: Computer Supported Cooperative Work: CSCW: An International Journal, Vol. 30, No. 3, 2021, p. 351-391.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Bjørn, P, Wulff, M, Petræus, MS & Møller, NH 2021, 'Immersive Cooperative Work Environments (CWE): Designing Human-Building Interaction in Virtual Reality', Computer Supported Cooperative Work: CSCW: An International Journal, vol. 30, no. 3, pp. 351-391. https://doi.org/10.1007/s10606-021-09395-3

APA

Bjørn, P., Wulff, M., Petræus, M. S., & Møller, N. H. (2021). Immersive Cooperative Work Environments (CWE): Designing Human-Building Interaction in Virtual Reality. Computer Supported Cooperative Work: CSCW: An International Journal, 30(3), 351-391. https://doi.org/10.1007/s10606-021-09395-3

Vancouver

Bjørn P, Wulff M, Petræus MS, Møller NH. Immersive Cooperative Work Environments (CWE): Designing Human-Building Interaction in Virtual Reality. Computer Supported Cooperative Work: CSCW: An International Journal. 2021;30(3):351-391. https://doi.org/10.1007/s10606-021-09395-3

Author

Bjørn, Pernille ; Wulff, Mark ; Petræus, Mathias Schmidt ; Møller, Naja Holten. / Immersive Cooperative Work Environments (CWE) : Designing Human-Building Interaction in Virtual Reality. In: Computer Supported Cooperative Work: CSCW: An International Journal. 2021 ; Vol. 30, No. 3. pp. 351-391.

Bibtex

@article{f9bd902a7bc24463b90d106d4dc691fa,
title = "Immersive Cooperative Work Environments (CWE): Designing Human-Building Interaction in Virtual Reality",
abstract = "We propose to extend CSCW research to include the design of buildings for cooperative work and to engage in designing Human-Building Interaction supporting cooperative practices. Concretely, we design and implement an immersive Cooperative Work Environment in Virtual Reality using real-life 3D architectural models of a hospital. We then invite healthcare practitioners to cooperatively resuscitate patients experiencing cardiac arrest in an immersive Cooperative Work Environment. This enabled the healthcare practitioners to identify critical functional errors (e.g. how asymmetric door design compromised resurrection practices in certain situations) that were not detected through other available architectural representations. Based upon our research, we identify three design dimensions essential to creating immersive Cooperative Work Environments: 1) the cooperative dimension, structured as the design of interdependence, articulation work, awareness, and grounding; 2) the professional work dimension, structured as the design of work practices, policies, artefacts, and professional language; and 3) the spatiotemporal dimension, structured as the design of loci and mobility. We also identified temporal orientation as a cross-spanning category relevant for all three design dimensions essential to participants{\textquoteright} navigating of the building. Temporal orientation in an immersive Cooperative Work Environment must accommodate the experience of sequential time, clock time, and action time.",
keywords = "Advanced life support, ALS, Architecture, BIM, Building information models, Cardiac arrest, Collaborative virtual reality, Cooperative virtual environments, CVE, Domain-specific buildings, Healthcare, Hospital, Immersive cooperative work environment, Temporal orientation, VR",
author = "Pernille Bj{\o}rn and Mark Wulff and Petr{\ae}us, {Mathias Schmidt} and M{\o}ller, {Naja Holten}",
note = "Publisher Copyright: {\textcopyright} 2021, The Author(s), under exclusive licence to Springer Nature B.V.",
year = "2021",
doi = "10.1007/s10606-021-09395-3",
language = "English",
volume = "30",
pages = "351--391",
journal = "Computer Supported Cooperative Work",
issn = "0925-9724",
publisher = "Springer",
number = "3",

}

RIS

TY - JOUR

T1 - Immersive Cooperative Work Environments (CWE)

T2 - Designing Human-Building Interaction in Virtual Reality

AU - Bjørn, Pernille

AU - Wulff, Mark

AU - Petræus, Mathias Schmidt

AU - Møller, Naja Holten

N1 - Publisher Copyright: © 2021, The Author(s), under exclusive licence to Springer Nature B.V.

PY - 2021

Y1 - 2021

N2 - We propose to extend CSCW research to include the design of buildings for cooperative work and to engage in designing Human-Building Interaction supporting cooperative practices. Concretely, we design and implement an immersive Cooperative Work Environment in Virtual Reality using real-life 3D architectural models of a hospital. We then invite healthcare practitioners to cooperatively resuscitate patients experiencing cardiac arrest in an immersive Cooperative Work Environment. This enabled the healthcare practitioners to identify critical functional errors (e.g. how asymmetric door design compromised resurrection practices in certain situations) that were not detected through other available architectural representations. Based upon our research, we identify three design dimensions essential to creating immersive Cooperative Work Environments: 1) the cooperative dimension, structured as the design of interdependence, articulation work, awareness, and grounding; 2) the professional work dimension, structured as the design of work practices, policies, artefacts, and professional language; and 3) the spatiotemporal dimension, structured as the design of loci and mobility. We also identified temporal orientation as a cross-spanning category relevant for all three design dimensions essential to participants’ navigating of the building. Temporal orientation in an immersive Cooperative Work Environment must accommodate the experience of sequential time, clock time, and action time.

AB - We propose to extend CSCW research to include the design of buildings for cooperative work and to engage in designing Human-Building Interaction supporting cooperative practices. Concretely, we design and implement an immersive Cooperative Work Environment in Virtual Reality using real-life 3D architectural models of a hospital. We then invite healthcare practitioners to cooperatively resuscitate patients experiencing cardiac arrest in an immersive Cooperative Work Environment. This enabled the healthcare practitioners to identify critical functional errors (e.g. how asymmetric door design compromised resurrection practices in certain situations) that were not detected through other available architectural representations. Based upon our research, we identify three design dimensions essential to creating immersive Cooperative Work Environments: 1) the cooperative dimension, structured as the design of interdependence, articulation work, awareness, and grounding; 2) the professional work dimension, structured as the design of work practices, policies, artefacts, and professional language; and 3) the spatiotemporal dimension, structured as the design of loci and mobility. We also identified temporal orientation as a cross-spanning category relevant for all three design dimensions essential to participants’ navigating of the building. Temporal orientation in an immersive Cooperative Work Environment must accommodate the experience of sequential time, clock time, and action time.

KW - Advanced life support

KW - ALS

KW - Architecture

KW - BIM

KW - Building information models

KW - Cardiac arrest

KW - Collaborative virtual reality

KW - Cooperative virtual environments

KW - CVE

KW - Domain-specific buildings

KW - Healthcare

KW - Hospital

KW - Immersive cooperative work environment

KW - Temporal orientation

KW - VR

U2 - 10.1007/s10606-021-09395-3

DO - 10.1007/s10606-021-09395-3

M3 - Journal article

AN - SCOPUS:85102851556

VL - 30

SP - 351

EP - 391

JO - Computer Supported Cooperative Work

JF - Computer Supported Cooperative Work

SN - 0925-9724

IS - 3

ER -

ID: 282093384