User Experience

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Standard

User Experience. / Simonsen, Jakob Grue.

The Wiley Handbook of Human Computer Interaction Set. Vol. 1 Wiley-Blackwell, 2017. p. 191-206.

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Harvard

Simonsen, JG 2017, User Experience. in The Wiley Handbook of Human Computer Interaction Set. vol. 1, Wiley-Blackwell, pp. 191-206. https://doi.org/10.1002/9781118976005.ch10

APA

Simonsen, J. G. (2017). User Experience. In The Wiley Handbook of Human Computer Interaction Set (Vol. 1, pp. 191-206). Wiley-Blackwell. https://doi.org/10.1002/9781118976005.ch10

Vancouver

Simonsen JG. User Experience. In The Wiley Handbook of Human Computer Interaction Set. Vol. 1. Wiley-Blackwell. 2017. p. 191-206 https://doi.org/10.1002/9781118976005.ch10

Author

Simonsen, Jakob Grue. / User Experience. The Wiley Handbook of Human Computer Interaction Set. Vol. 1 Wiley-Blackwell, 2017. pp. 191-206

Bibtex

@inbook{73eedbaf47104f4c87974b968bc3052a,
title = "User Experience",
abstract = "User experience, commonly abbreviated UX, is a ubiquitous term in human-computer interaction, yet the term carries different semantics and connotations to practitioners across the field. While the exact definition of the term has been hotly debated in academic circles, the modern view appears to be largely divided into two, complementary, approaches: One that recognizes that User Experience is a collection of theory, methodology and practice from a number of disparate scientific disciplines, all with the same overarching aim of studying the experiential aspects of human interaction with technological artifacts; and another that uses such theory, methodology and practice integrated in the design of such technological artifacts, typically under the slogan User Experience design. While the academic debate of an exact definition of, and foundation for the principles of, User Experience still generates discussion, this chapter aims at giving an overview of extant views of User Experience with particular attention to the multi-faceted and multi-disciplinary nature of the subject as used by researchers and practitioners in the field.",
keywords = "Usability, User Experience Design",
author = "Simonsen, {Jakob Grue}",
year = "2017",
month = jun,
day = "21",
doi = "10.1002/9781118976005.ch10",
language = "English",
isbn = "9781118976135",
volume = "1",
pages = "191--206",
booktitle = "The Wiley Handbook of Human Computer Interaction Set",
publisher = "Wiley-Blackwell",
address = "United Kingdom",

}

RIS

TY - CHAP

T1 - User Experience

AU - Simonsen, Jakob Grue

PY - 2017/6/21

Y1 - 2017/6/21

N2 - User experience, commonly abbreviated UX, is a ubiquitous term in human-computer interaction, yet the term carries different semantics and connotations to practitioners across the field. While the exact definition of the term has been hotly debated in academic circles, the modern view appears to be largely divided into two, complementary, approaches: One that recognizes that User Experience is a collection of theory, methodology and practice from a number of disparate scientific disciplines, all with the same overarching aim of studying the experiential aspects of human interaction with technological artifacts; and another that uses such theory, methodology and practice integrated in the design of such technological artifacts, typically under the slogan User Experience design. While the academic debate of an exact definition of, and foundation for the principles of, User Experience still generates discussion, this chapter aims at giving an overview of extant views of User Experience with particular attention to the multi-faceted and multi-disciplinary nature of the subject as used by researchers and practitioners in the field.

AB - User experience, commonly abbreviated UX, is a ubiquitous term in human-computer interaction, yet the term carries different semantics and connotations to practitioners across the field. While the exact definition of the term has been hotly debated in academic circles, the modern view appears to be largely divided into two, complementary, approaches: One that recognizes that User Experience is a collection of theory, methodology and practice from a number of disparate scientific disciplines, all with the same overarching aim of studying the experiential aspects of human interaction with technological artifacts; and another that uses such theory, methodology and practice integrated in the design of such technological artifacts, typically under the slogan User Experience design. While the academic debate of an exact definition of, and foundation for the principles of, User Experience still generates discussion, this chapter aims at giving an overview of extant views of User Experience with particular attention to the multi-faceted and multi-disciplinary nature of the subject as used by researchers and practitioners in the field.

KW - Usability

KW - User Experience Design

UR - http://www.scopus.com/inward/record.url?scp=85049704502&partnerID=8YFLogxK

U2 - 10.1002/9781118976005.ch10

DO - 10.1002/9781118976005.ch10

M3 - Book chapter

AN - SCOPUS:85049704502

SN - 9781118976135

VL - 1

SP - 191

EP - 206

BT - The Wiley Handbook of Human Computer Interaction Set

PB - Wiley-Blackwell

ER -

ID: 224020616