Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects Instantly

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Documents

  • Fulltext

    Final published version, 450 KB, PDF document

In the technical human-computer interaction (HCI) community, two research fields that gained significant popularity in the last decade are digital fabrication and augmented/virtual reality (AR/VR). Although the two fields deal with different technical challenges, both aim for a single end goal: creating "objects"instantly - either by fabricating them physically or rendering them virtually. In this panel, we will discuss the pros and cons of both approaches, discuss which one may prevail in the future, and what opportunities exist for closer collaboration between researchers from the two research fields.

Original languageEnglish
Title of host publicationCHI 2022 - Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery, Inc.
Publication date2022
Pages1-4
Article number151
ISBN (Electronic)9781450391566
DOIs
Publication statusPublished - 2022
Event2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022 - Virtual, Online, United States
Duration: 30 Apr 20225 May 2022

Conference

Conference2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022
LandUnited States
ByVirtual, Online
Periode30/04/202205/05/2022
SponsorACM SIGCHI
SeriesConference on Human Factors in Computing Systems - Proceedings

Bibliographical note

The panel recording is freely available online at https://youtu.be/6OSBl9EDt5I

    Research areas

  • augmented reality, digital fabrication, identification, markers, tracking, ubiquitous computing, virtual reality

ID: 340110278