Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects Instantly
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In the technical human-computer interaction (HCI) community, two research fields that gained significant popularity in the last decade are digital fabrication and augmented/virtual reality (AR/VR). Although the two fields deal with different technical challenges, both aim for a single end goal: creating "objects"instantly - either by fabricating them physically or rendering them virtually. In this panel, we will discuss the pros and cons of both approaches, discuss which one may prevail in the future, and what opportunities exist for closer collaboration between researchers from the two research fields.
Original language | English |
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Title of host publication | CHI 2022 - Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery, Inc. |
Publication date | 2022 |
Pages | 1-4 |
Article number | 151 |
ISBN (Electronic) | 9781450391566 |
DOIs | |
Publication status | Published - 2022 |
Event | 2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022 - Virtual, Online, United States Duration: 30 Apr 2022 → 5 May 2022 |
Conference
Conference | 2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022 |
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Land | United States |
By | Virtual, Online |
Periode | 30/04/2022 → 05/05/2022 |
Sponsor | ACM SIGCHI |
Series | Conference on Human Factors in Computing Systems - Proceedings |
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Bibliographical note
The panel recording is freely available online at https://youtu.be/6OSBl9EDt5I
- augmented reality, digital fabrication, identification, markers, tracking, ubiquitous computing, virtual reality
Research areas
ID: 340110278