Poros: Configurable Proxies for Distant Interactions in VR

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Standard

Poros: Configurable Proxies for Distant Interactions in VR. / Pohl, Henning; Lilija, Klemen; McIntosh, Jess; Hornbæk, Kasper.

CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, 2021. 532.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Harvard

Pohl, H, Lilija, K, McIntosh, J & Hornbæk, K 2021, Poros: Configurable Proxies for Distant Interactions in VR. in CHI Conference on Human Factors in Computing Systems (CHI '21)., 532, Association for Computing Machinery, 2021 CHI Conference on Human Factors in Computing Systems - CHI '21, Yokohama, Japan, 08/05/2021. https://doi.org/10.1145/3411764.3445685

APA

Pohl, H., Lilija, K., McIntosh, J., & Hornbæk, K. (2021). Poros: Configurable Proxies for Distant Interactions in VR. In CHI Conference on Human Factors in Computing Systems (CHI '21) [532] Association for Computing Machinery. https://doi.org/10.1145/3411764.3445685

Vancouver

Pohl H, Lilija K, McIntosh J, Hornbæk K. Poros: Configurable Proxies for Distant Interactions in VR. In CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery. 2021. 532 https://doi.org/10.1145/3411764.3445685

Author

Pohl, Henning ; Lilija, Klemen ; McIntosh, Jess ; Hornbæk, Kasper. / Poros: Configurable Proxies for Distant Interactions in VR. CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, 2021.

Bibtex

@inproceedings{196b0daa0da24d1c966f0426f1a40587,
title = "Poros: Configurable Proxies for Distant Interactions in VR",
abstract = "A compelling property of virtual reality is that it allows users to interact with objects as they would in the real world. However, such interactions are limited to space within reach. We present Poros, a system that allows users to rearrange space. After marking a portion of space, the distant marked space is mirrored in a nearby proxy. Thereby, users can arrange what is within their reachable space, making it easy to interact with multiple distant spaces as well as nearby objects. Proxies themselves become part of the scene and can be moved, rotated, scaled, or anchored to other objects. Furthermore, they can be used in a set of higher-level interactions such as alignment and action duplication. We show how Poros enables a variety of tasks and applications and also validate its effectiveness through an expert evaluation.",
author = "Henning Pohl and Klemen Lilija and Jess McIntosh and Kasper Hornb{\ae}k",
year = "2021",
month = may,
day = "8",
doi = "10.1145/3411764.3445685",
language = "English",
booktitle = "CHI Conference on Human Factors in Computing Systems (CHI '21)",
publisher = "Association for Computing Machinery",
note = "null ; Conference date: 08-05-2021 Through 13-07-2021",

}

RIS

TY - GEN

T1 - Poros: Configurable Proxies for Distant Interactions in VR

AU - Pohl, Henning

AU - Lilija, Klemen

AU - McIntosh, Jess

AU - Hornbæk, Kasper

PY - 2021/5/8

Y1 - 2021/5/8

N2 - A compelling property of virtual reality is that it allows users to interact with objects as they would in the real world. However, such interactions are limited to space within reach. We present Poros, a system that allows users to rearrange space. After marking a portion of space, the distant marked space is mirrored in a nearby proxy. Thereby, users can arrange what is within their reachable space, making it easy to interact with multiple distant spaces as well as nearby objects. Proxies themselves become part of the scene and can be moved, rotated, scaled, or anchored to other objects. Furthermore, they can be used in a set of higher-level interactions such as alignment and action duplication. We show how Poros enables a variety of tasks and applications and also validate its effectiveness through an expert evaluation.

AB - A compelling property of virtual reality is that it allows users to interact with objects as they would in the real world. However, such interactions are limited to space within reach. We present Poros, a system that allows users to rearrange space. After marking a portion of space, the distant marked space is mirrored in a nearby proxy. Thereby, users can arrange what is within their reachable space, making it easy to interact with multiple distant spaces as well as nearby objects. Proxies themselves become part of the scene and can be moved, rotated, scaled, or anchored to other objects. Furthermore, they can be used in a set of higher-level interactions such as alignment and action duplication. We show how Poros enables a variety of tasks and applications and also validate its effectiveness through an expert evaluation.

U2 - 10.1145/3411764.3445685

DO - 10.1145/3411764.3445685

M3 - Article in proceedings

BT - CHI Conference on Human Factors in Computing Systems (CHI '21)

PB - Association for Computing Machinery

Y2 - 8 May 2021 through 13 July 2021

ER -

ID: 260600264