Poros: Configurable Proxies for Distant Interactions in VR
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Standard
Poros: Configurable Proxies for Distant Interactions in VR. / Pohl, Henning; Lilija, Klemen; McIntosh, Jess; Hornbæk, Kasper.
CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, 2021. 532.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Harvard
APA
Vancouver
Author
Bibtex
}
RIS
TY - GEN
T1 - Poros: Configurable Proxies for Distant Interactions in VR
AU - Pohl, Henning
AU - Lilija, Klemen
AU - McIntosh, Jess
AU - Hornbæk, Kasper
PY - 2021/5/8
Y1 - 2021/5/8
N2 - A compelling property of virtual reality is that it allows users to interact with objects as they would in the real world. However, such interactions are limited to space within reach. We present Poros, a system that allows users to rearrange space. After marking a portion of space, the distant marked space is mirrored in a nearby proxy. Thereby, users can arrange what is within their reachable space, making it easy to interact with multiple distant spaces as well as nearby objects. Proxies themselves become part of the scene and can be moved, rotated, scaled, or anchored to other objects. Furthermore, they can be used in a set of higher-level interactions such as alignment and action duplication. We show how Poros enables a variety of tasks and applications and also validate its effectiveness through an expert evaluation.
AB - A compelling property of virtual reality is that it allows users to interact with objects as they would in the real world. However, such interactions are limited to space within reach. We present Poros, a system that allows users to rearrange space. After marking a portion of space, the distant marked space is mirrored in a nearby proxy. Thereby, users can arrange what is within their reachable space, making it easy to interact with multiple distant spaces as well as nearby objects. Proxies themselves become part of the scene and can be moved, rotated, scaled, or anchored to other objects. Furthermore, they can be used in a set of higher-level interactions such as alignment and action duplication. We show how Poros enables a variety of tasks and applications and also validate its effectiveness through an expert evaluation.
U2 - 10.1145/3411764.3445685
DO - 10.1145/3411764.3445685
M3 - Article in proceedings
BT - CHI Conference on Human Factors in Computing Systems (CHI '21)
PB - Association for Computing Machinery
Y2 - 8 May 2021 through 13 July 2021
ER -
ID: 260600264