Virtual Reality Bicycle with Data-Driven Vibrotactile Responses from Road Surface Textures

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

In this paper, we proposed a data-driven vibrotactile rendering system for indoor exercise bicycles. The input of the data-driven model is described by a two-dimensional vector of cycling velocity and tire pressure. We designed a data-collection bike that captures vibrations induced at the handlebar and the cycling velocity for different tire pressures. The data were collected from four real cycling pavements. The level of the tire pressure was varied according to subjects' weight. Data-driven input-output based haptic modeling was adapted for generating road surface texture models. A rendering system was also developed and integrated into the stationary bicycle, and four virtual textures were evaluated by experienced cyclists. The results show that the participants were able to successfully discriminate and identify simulated virtual road surfaces.

Original languageEnglish
Title of host publication2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Number of pages5
PublisherInstitute of Electrical and Electronics Engineers Inc.
Publication date30 Oct 2018
Pages496-500
Article number8516277
ISBN (Electronic)9781538663042
DOIs
Publication statusPublished - 30 Oct 2018
Externally publishedYes
Event2018 IEEE Games, Entertainment, Media Conference, GEM 2018 - Galway, Ireland
Duration: 15 Aug 201817 Aug 2018

Conference

Conference2018 IEEE Games, Entertainment, Media Conference, GEM 2018
LandIreland
ByGalway
Periode15/08/201817/08/2018
Series2018 IEEE Games, Entertainment, Media Conference, GEM 2018

Bibliographical note

Publisher Copyright:
© 2018 IEEE.

    Research areas

  • Data-driven approach, Vibrotactile responses, Vr bicycle

ID: 388953219