Kenny Erleben

Kenny Erleben

Professor

Primary fields of research

I do research in computer graphics and simulation. I apply my research mainly in the areas of biomechanical modeling of humans, simulation and control of robotics, physics engines for entertainment, and digital prototyping.

Teaching

Computer simulation, computer graphics and computer animation.

Current research

See https://erleben.github.io/ for details

Selected publications

  1. Published

    Interactive simulation of rigid body dynamics in computer graphics

    Bender, J., Erleben, Kenny & Trinkle, J., 2014, In: Computer Graphics Forum. 33, 1, p. 246-270 25 p.

    Research output: Contribution to journalJournal articlepeer-review

  2. Published

    Methodology for Assessing Mesh-Based Contact Point Methods

    Erleben, Kenny, Jul 2018, In: A C M Transactions on Graphics. 37, 3, 30 p.

    Research output: Contribution to journalJournal articlepeer-review

  3. Published

    Chunked Bounding Volume Hierarchies for fast digital prototyping using volumetric meshes

    Schmidtke, R. & Erleben, Kenny, 2018, In: IEEE Transactions on Visualization and Computer Graphics. 24, 12, p. 3044-3057

    Research output: Contribution to journalJournal articlepeer-review

  4. Published

    Velocity-based shock propagation for multibody dynamics animation

    Erleben, Kenny, 2007, In: ACM Transactions on Graphics. 26, 2, 20 p.

    Research output: Contribution to journalJournal articlepeer-review

  5. Published

    Multiphase flow of immiscible fluids on unstructured moving meshes

    Misztal, M. K., Erleben, Kenny, Bargteil, A., Fursund, J., Christensen, B. B., Bærentzen, J. A. & Bridson, R., 2014, In: I E E E Transactions on Visualization and Computer Graphics. 20, 1, p. 4-16 13 p.

    Research output: Contribution to journalJournal articlepeer-review

  6. Published

    Rigid body contact problems using proximal operators

    Erleben, Kenny, 2017, Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation. Association for Computing Machinery, 12 p. 13

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  7. Published

    Numerical methods for linear complementarity problems in physics-based animation

    Abel, S. M. N. & Erleben, Kenny, 2015, Morgan & Claypool Publishers. 159 p. (Synthesis Lectures on Computer Graphics and Animation; No. 1, Vol. 7).

    Research output: Book/ReportCompendium/lecture notesEducation

  8. Published

    Inverse kinematics problems with exact Hessian matrices

    Erleben, Kenny & Andrews, S., 2017, Proceedings of the Tenth International Conference on Motion in Games. Association for Computing Machinery, 6 p. 14

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  9. Published

    Physics-based Animation

    Erleben, Kenny, Sporring, Jon, Henriksen, Knud & Dohlmann, H., 2005, Hingham, Mass.: Charles River Media. 817 p.

    Research output: Book/ReportBookResearchpeer-review

ID: 6466